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Dolphin on mac frames delay
Dolphin on mac frames delay












dolphin on mac frames delay

  • Savestate before the region you want to modify the inputs.
  • dolphin on mac frames delay

    Hint: if you're using the 5.0 version and the inputs are being registered multiple times each frame, select the "Group by VI" option.Once the game is being played, the inputs grid will be populated.

    Dolphin on mac frames delay movie#

  • To open the TAStudio interface, go to Movie - TAStudio.
  • called when a savestate was saved successfully by the Lua script called when a savestate was loaded successfully by the Lua script called when Cancel button is pressed or if CancelScript() is executed SetScreenText(message as String) //Displays Text on Screen MsgBox(message as String, delayMS as Number) //Dolphin will show the indicated message in the upper-left corner for the indicated length (in milliseconds). GetInputFrameCount() //Returns the current input frame count Can use this and a global variable for example to check for frame advancements and how long the script is running in frames GetFrameCount() //Returns the current visual frame count. LoadState(useSlot as Boolean, slotID/stateName as Number/String) //Loads the state from the indicated slot number or fileName SaveState(useSlot as Boolean, slotID/stateName as Number/String) //Saves the current state in the indicated slot number or fileName SetCStickY(pos as Number) //Sets the C-Stick Y Pos SetCStickX(pos as Number) //Sets the C-Stick X Pos SetMainStickY(pos as Number) //Sets the main control stick Y Pos SetMainStickX(pos as Number) //Sets the main control stick X Pos Not really needed atm cause buttons are pressed for only 1 frame ReleaseButton(Button as String) //Releases the indicated button. This is a bit buggy still and Buttons need to be pressed every frame or they are automatically released PressButton(Button as String) //Presses the indicated button down, can call this with "Start" for example to press the Start button down. To the return value you simply need to add the offset 0x34E4 and then do a ReadValueFloat with the resulting address to get Links speed (in TWW) You can use this function for example to get Links Pointer from the address 0x3ad860. GetPointerNormal(memoryAddress as Number) //Reads the pointer address from the memory, checks if its valid and if so returns the normal address. WriteValueString(memoryAddress as Number, text as String) //Writes the string to the address WriteValueFloat(memoryAddress as Number, value as Number) //Writes 4 Bytes as a Float to the address WriteValue32(memoryAddress as Number, value as Number) //Writes 4 Byte to the address WriteValue16(memoryAddress as Number, value as Number) //Writes 2 Byte to the address WriteValue8(memoryAddress as Number, value as Number) //Writes 1 Byte to the address ReadValueString(memoryAddress as Number, length as Number) //Reads "length" amount of characters from the address as a String ReadValueFloat(memoryAddress as Number) //Reads 4 Bytes as a Float from the address ReadValue32(memoryAddress as Number) //Reads 4 Byte from the address ReadValue16(memoryAddress as Number) //Reads 2 Byte from the address ReadValue8(memoryAddress as Number) //Reads 1 Byte from the address














    Dolphin on mac frames delay